RAWconcrete (client)

My name is Michiel Procé, I'm 33 years old and live in Groningen, the Netherlands. I've been a professional software developer for 7 years. I'm part of the Game Bakery, which is a cooperative of game related companies that share an office space and host game-related events.
I love game programming because it allows me to create interactive, living worlds. My favourite games are narrative-driven and I love old school point 'n click adventures.
If you like to get to know me better, please do not hesitate to contact me at mail@michielproce.nl
RAWconcrete (client)
Nestables (client)
Snipes fan remake
Dreamworld
Michiel Procé
Game programmer | - Current
Procé ontwerpers en meubelmakers
Furniture maker | -
theFactor.e
Java Developer | -
IBM
Application Developer | -
bGenius
Software Engineer | -
Hanzehogeschool Groningen
Computer Science | -
Augustinus college
VWO (pre-university education) | -
RAWconcrete (client)
Programming for RAWconcrete, a game inspired by Heart of Darkness.
Built in Unity.
Notable tasks: Cutscene implementation
Nestables (client)
Programming for Nestables, a game in which you collect cubes and take care of them.
Built in Unity.
Notable tasks: procedurally generate game world, building editor (see video) and much more.
Check out the development blog for more information.
Snipes fan remake
Based on Snipes (1983).
I created this game as a learning experience.
Windows 64-bit binaries can be downloaded here.
Sourcecode is available on GitLab